Children with Attention Deficit Hyperactive Disorder have numerous
challenges with attention, organization, and impulse control and studies have
shown this is because the prefrontal cortex takes longer to mature. The
cerebellum is also thought to be smaller, which is the part of the brain that
controls motor response inhibition, such as staying seated in class. (Faith Wilkins, 2023) The ability to pay
attention is essential for learning and when this is impacted by too much
disruption it affects everything in life from social, academic, to employment. Endeavor
RX is using Virtual Reality technology to impact brain activity to enhance
learning and after scientific study, was given approval by the Food and Drug
Administration in June 2020. (Endeavor RX, 2020)
https://play.google.com/store/apps/details?id=com.akiliinteractive.t01a
Apple https://apps.apple.com/us/app/endeavorotc/id6447322997?platform=iphone
Breakthrough Treatment
According to Adam Gazzaley, the best way to harness the
brain’s plasticity and improve attention is through immersive experiences. Adam
invented the video game Neuro Racer, to boost attention and impulse control for
children and youth with ADHD. After a placebo-controlled trial, Adam’s virtual
reality game was approved by the FDA as a medical device, with thirty minutes
as a designated dose. (Ross, 2023) An innovative
treatment that does not involve drugs is now available through a smartphone
app, in which thirty minutes a day of game time is a prescribed treatment for
ADHD. FDA approval generally means insurance reimbursement will follow.
Scientific Review
In 2022, a U.S. study on the use of virtual reality
technology to help children and youth with Attention Deficit Hyperactive
Disorder was published in Digital Health. (Zangiacomi A, 2022) The same study is referenced
in the National Institute of Health, PubMed Central. (An immersive
virtual reality-based application for treating ADHD: A remote evaluation of
acceptance and usability, 2022) The use of a video game as a tool to help the ADHD brain organize and function better is a new treatment for children and youth.Study participants
used the VR game tool virtually due to Covid restrictions, rather than in a
controlled environment. Results showed the technology was helpful as a therapy
for those with ADHD. Ease of use with the technology was deemed suitable for
children aged six years and up. Twenty clinical experts reviewed the study findings to
arrive at these conclusions, which had a high degree of statistical validity. Another
benefit of the virtual reality program was improved quantifiability of
behavioral testing over traditional measures.
Findings
1. VR demonstrated
clinical value as a tool to improve cognition through increased attention and
control of impulsivity
2. VR can also be useful
in identifying attention deficit disorders
3. VR Technology was found to treat some symptoms of ADHD
better than Pharmacology
A concern cited in the study was the lack of device customization by child, since there is so much variability in attention
deficit disorder symptoms and severity.
Global View
A systematic review of scientific studies analyzing Virtual
Reality interventions on children with Attention Deficit Hyperactive
Disorder from the International Cochrane Library for statistical efficacy was
published in January 2021. The meta-analysis reviewed four studies and included
125 participants who were children. Here are the findings: (Romero-Ayuso, 2021)
Findings
VR-based interventions were found:
1. Effective in
improving sustained attention
2. Improve vigilance measures and increase the number of
correct responses
3. Decrease the number of omissions
4. No improvements were observed in impulsivity responses
A systematic review and metanalysis of Virtual Reality technology
to treat Attention Deficit Hyperactive Disorder was shown to improve memory in
children with ADHD, similar or better than pharmacological treatments. However,
the VR-intervention does not have the metabolic side affects of ADHD drugs,
which include weight loss, ticks, insomnia, depression, and more. Further
studies are needed on the long term affects, but this is a breakthrough treatment
for this neurodevelopmental disorder! Response by parents should be thunderous
applause. Treatment of learning and behavioral problems can happen without
drugs. As someone who struggled with medications for my own son’s ADHD,
compliance and dosage were always concerns and it would have been wonderful to
have something he would have embraced and I daresay, enjoy as a treatment.
And this is the healthpolicymaven signing off encouraging
you not to sign blanket release forms when consenting to inpatient medical
procedures, do stipulate that for which you agree and decline. Roberta Winter
is an independent healthcare journalist who accepts no money from any healthcare
sector to publish this column. She is the 2013 author of a guidebook to the US
healthcare system, which is still in print. https://www.amazon.com/Unraveling-U-S-Health-Care-Personal/dp/1442222972
References
An immersive virtual reality-based application for
treating ADHD: A remote evaluation of acceptance and usability. (2022). National
Library of Medicine, 8. doi:PMC9747881
Endeavor RX. (2020, April 16). Denovo
Classification Request for Endeavor RX. Retrieved from Food and Drug
Administration:
chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://www.accessdata.fda.gov/cdrh_docs/reviews/DEN200026.pdf
Faith Wilkins, A. N. (2023, May 2). How Is the
ADHD Brain Different? Retrieved September 25, 2023, from Child Mind.org:
https://childmind.org/article/how-is-the-adhd-brain-different/#full_article
Romero-Ayuso, D. &.-G.-M.-V.-F. (2021).
Effectiveness of Virtual Reality-Based Interventions for Children and
Adolescents with ADHD: A Systematic Review and Meta-Analysis. Children,
18-70. doi:10.3390/children8020070.
Ross, S. M. (2023). Your Brain on Art How Art
Transforms Us. In S. M. Ross, Your Brain on Art How Art Transforms Us
(pp. 154-157). New York : Random House.
Zangiacomi A, F. V. (2022). An immersive virtual
reality-based application for treating ADHD: A remote evaluation of
acceptance and usability. Digital Health, 10. doi:
doi:10.1177/20552076221143242, 8.
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